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Persuasion Roleplay

 

3 virtues of persuasion:                                                 

1. Clarity of intent

2. Audience Realism

3. Proportionality and presence 

Below are role-play cards. Each has one clear situation and one dominant resistance (two at most).

In these roleplays draw on your real work experiences. One person to play the situation and the other to resist.

1. The Rushed Decision 

 

Situation

You work for a company or are building a project of your own. You believe you have a strong idea that could create value, but you haven’t had the chance to properly present it.

 

You now have five minutes with a very busy person who could decide whether this idea goes any further. This could be a manager, a client, an investor, or a senior stakeholder.

 

They did not ask for this conversation. They have agreed to listen briefly.

 

Your goal

Secure a short follow-up meeting where you can properly present the idea.

 

You are not trying to sell the entire idea.

You are only trying to earn time.

 

Resistance to play

– Impatient.

– Pushes you to “get to the point”.

 

 

2. The Polite Non-Committal

 

Situation 

You’re suggesting a small change in how something is done. It will slightly increase the other person’s workload or require them to change a habit.

 

Your goal

Get a clear yes or no, not general agreement.

 

Resistance to play

– Verbally agreeable.

– Avoids committing to timing or action.

 

 

 

3. The Sceptical Expert

 

Situation

You’re presenting an idea to someone who has more experience or technical knowledge than you. They didn’t ask for this proposal.

 

Your goal

Persuade them that the idea is worth exploring further, not that it is already perfect.

 

Resistance to play

– Challenges assumptions.

– Asks precise or technical questions.

 

 

 

4. The Defensive Listener

 

Situation

You need to raise an issue that involves performance, behaviour, or impact. The other person may feel criticised or blamed.

 

Your goal

Reach alignment on what should change next.

 

Resistance to play

– Becomes defensive.

– Questions your motives or fairness.

 

 

 

5. The Distracted Listener

 

Situation

You’re talking to someone who is busy, multitasking, or mentally elsewhere. You want them to take a decision on an important issue. They’ve agreed to listen, but their attention is inconsistent.

 

Your goal

Secure one concrete next step or decision.

 

Resistance to play

– Easily distracted.

– Asks for repetition or misses key points.

 

Capitol Building Washington DC. Leadership and History

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